TGLayoutHints
class description - source file - inheritance tree
    public:
        TGLayoutHints TGLayoutHints(ULong_t hints = kLHintsNormal, UInt_t padleft = 0, UInt_t padright = 0, UInt_t padtop = 0, UInt_t padbottom = 0)
        TGLayoutHints TGLayoutHints(TGLayoutHints&)
                 void ~TGLayoutHints()
              TClass* Class()
              ULong_t GetLayoutHints() const
               UInt_t GetPadBottom() const
               UInt_t GetPadLeft() const
               UInt_t GetPadRight() const
               UInt_t GetPadTop() const
      virtual TClass* IsA() const
         virtual void ShowMembers(TMemberInspector& insp, char* parent)
         virtual void Streamer(TBuffer& b)
    protected:
      ULong_t fLayoutHints  layout hints (combination of ELayoutHints)
       UInt_t fPadtop       amount of top padding
       UInt_t fPadbottom    amount of bottom padding
       UInt_t fPadleft      amount of left padding
       UInt_t fPadright     amount of right padding
                                                                      
 A number of different layout classes (TGLayoutManager,               
 TGVerticalLayout, TGHorizontalLayout, TGLayoutHints, etc.).          
                                                                      
                                                                      
 Concerning the TGMatrixLayout class:                                 
                                                                      
 It arranges frames in a matrix-like way.                             
 This manager provides :                                              
 - a column number (0 means unlimited)                                
 - a row number (0 means unlimited)                                   
 - horizontal & vertical separators                                   
                                                                      
 Notes : If both column and row are fixed values, any remaining       
         frames outside the count won't be managed.                   
         Unlimited rows means the frame can expand downward           
         (the default behaviour in most UI).                          
         Both unlimied rows and columns is undefined (read: will      
         crash the algorithm ;-).                                     
         With fixed dimensions, frames are always arranged in rows.   
         That is: 1st frame is at position (0,0), next one is at      
         row(0), column(1) and so on...                               
         When specifying one dimension as unlimited (i.e. row=0 or    
         column=0) the frames are arranged according to the direction 
         of the fixed dimension.                                      
                                                                      
Inline Functions
        TGLayoutHints TGLayoutHints(ULong_t hints = kLHintsNormal, UInt_t padleft = 0, UInt_t padright = 0, UInt_t padtop = 0, UInt_t padbottom = 0)
              ULong_t GetLayoutHints() const
               UInt_t GetPadTop() const
               UInt_t GetPadBottom() const
               UInt_t GetPadLeft() const
               UInt_t GetPadRight() const
              TClass* Class()
              TClass* IsA() const
                 void ShowMembers(TMemberInspector& insp, char* parent)
                 void Streamer(TBuffer& b)
        TGLayoutHints TGLayoutHints(TGLayoutHints&)
                 void ~TGLayoutHints()
Author:     Fons Rademakers   02/01/98
Last update:   2.00/12 06/09/98  20.31.14  by  Fons Rademakers
Copyright (c) 1995-1999, The ROOT System, All rights reserved.         *
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