#ifndef ROOT_TAtt3D
#define ROOT_TAtt3D

//+SEQ,CopyRight,T=NOINCLUDE.

//////////////////////////////////////////////////////////////////////////
//                                                                      //
// TAtt3D                                                               //
//                                                                      //
// Use this attribute class when an object should have 3D capabilities. //
//                                                                      //
//////////////////////////////////////////////////////////////////////////

#ifndef ROOT_Rtypes
//*KEEP,Rtypes.
#include "Rtypes.h"
//*KEND.
#endif


class TAtt3D {

public:
   TAtt3D() { }
   virtual ~TAtt3D() { }

   virtual void Sizeof3D() const;

   ClassDef(TAtt3D,1)  //3D attributes
};

#endif