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| Topics: Projectile motion, ballistic motion,
velocity, acceleration, constant acceleration, gravity, freely falling body. Pre-requisite skills: An understanding of the kinematic equations of motion for constant acceleration. Approximate completion time: Under an hour. |
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Provide sufficient detail to verify that the assignment was completed in a meaningful manner. |
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Applet by Angel Franco Garcia |
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| 1. Set inital vertical position
(Posicion) of the projectile to 0. Press the Start (Empiaza)
button. On the left side of the applet appears a black dot, representing the
vertical position of the projectile. Essentially, this black dot would simulate the
shadow of the projectile on a vertical screen if a long fluorescent light tube was shining
horizontally. (See Fig. 1.) Also appearing are two vectors, representing
the vertical velocity and acceleration vectors. Describe what happens to
the length and direction of each vector as the projectile travels.
Figure 1
Figure 2 |
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